Finally, the main window in the IP Security Policy, double-click the first step to establish the "Terminal Services filtering" security policy, click the "Add" button and enter the "Create IP Security Rule Wizard", click "Next", select "This rule does not specify a tunnel ", click" Next "in the Network Type dialog box, select" LAN ", click" Next "in the next dialog box, select the default, click" Next "in the IP filter list, select the" Terminal service "option, click the" Next ", then the filter action list, select" stop ", and finally click" Finish. " Completed to create IPSec security policy, but also the assignment, right-click "Terminal Services Filter" in the pop-up menu, select "assign" and so enabled the IPSec security policy. LAN IP as "192.168.0.2" can not access the machine to Windows 2003 terminal server. Added: Windows system there are less than IPSec security policies, while a machine is assigned only one strategy. Assigned IP security policy that we created, it really effect it? If you do not worry if you can in the "Command Prompt" using "gpupdate / force" command to force a refresh of IPSec security policies.
Regardless of which version of DirectX, no matter which generation of graphics cards, the eternal theme of light and shadow are as light most can cause irritation to eyes, and therefore the most attention. We live in a number of source environment? The number who are not clear, because all objects are light sources, the joint action of all objects, all of the shadow of interaction, real unfolded in front of everyone. However, the large number of 3D games are fixed light source, so a simple increase in light to allow a substantial increase the performance of image details, a lot of game developers to make the game screen will look more real, and use more light, each other out of the shadows to create the environment would not seem so contrived. 3D rendering from a single object is true, the texture is almost entirely dependent on material, as long as the model polygon count enough, fine enough texture, 3D real-time rendering to achieve the level of real objects do not have much difficulty. In fact the film CG effects processing are rendered this way comes, and then coupled with high-powered anti-aliasing, 3D rendering that absolutely no one can fool the eye!
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